Welcome Visitor
Today is Thursday, January 18, 2018

 

Articles related to game development


Epic Games announces new round of Unreal Dev Grants
Epic Games announces new round of Unreal Dev Grants

Epic Games announced the recipients of the latest round of Unreal Dev Grants totaling more than $200,000 in no-strings-attached funds for talented creators.

Read More
Take a sneak peek at real-time rendering on Unity 2018
Take a sneak peek at real-time rendering on Unity 2018

"Book of the Dead" uses Unity's new Scriptable Render Pipeline to showcase breakthroughs in real-time rendering on Unity 2018

Read More
Preview now available for Unreal Engine 4.19
Preview now available for Unreal Engine 4.19

The first Preview build is now available on the Epic Games launcher for you to download.

Read More
Adventures of an Indie Game Creator: part 7
Adventures of an Indie Game Creator: part 7

As a side project, I am working on a small short game as a solo developer. In this series I will discuss the process I am following, from start to finish, as well as the different choices I make along the line.

Read More
Meeting Google Play requirements in the future
Meeting Google Play requirements in the future

Earlier this week Google announced important changes to the Google Play requirements. In this post, we would like to help you prepare for these changes and cover our plans to support the requirements.

Read More
Unity introduces Machine Learning Agents v0.2
Unity introduces Machine Learning Agents v0.2

The Machine Learning team at Unity is happy to announce the release of a new version of Unity Machine Learning Agents - v0.2 Beta.

Read More
Lighting tips & tricks in the ADAM films
Lighting tips & tricks in the ADAM films

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, behind-the-scenes blog posts on lighting, Alembic support, clothing simulation, Timeline, shaders, real-time rendering and more.

Read More
Timeline: Keeping the ADAM films on track
Timeline: Keeping the ADAM films on track

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3?

Read More
They are what they wear: Clothing simulation in ADAM
They are what they wear: Clothing simulation in ADAM

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3?

Read More
ADAM: The evolution of Alembic support in Unity
ADAM: The evolution of Alembic support in Unity

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, behind-the-scenes blog posts on lighting, Alembic support, clothing simulation, shaders, real-time rendering and more.

Read More
Learn how Google's Poly works with Unity EditorXR
Learn how Google's Poly works with Unity EditorXR

Note that Poly for Unity EditorXR (developed by Unity Labs) is currently under experimental status. This particular implementation is not officially supported by Unity and any upcoming changes to Google's Poly Toolkit could break the package.

Read More
Introducing the Simple Animation Component
Introducing the Simple Animation Component

Or, what am I supposed to do with Animation Playables?

Read More
Staff 'Made With Unity' Favorites from 2017
Staff 'Made With Unity' Favorites from 2017

Take a peek and see what some of Unity's staff here at Unity have been enjoying this year.

Read More
Unity Technologies acquires game hosting division of Multiplay from Game Digital
Unity Technologies acquires game hosting division of Multiplay from Game Digital

Multiplay serves today's most popular games including Titanfall 2 (Respawn Entertainment/Electronic Arts), Rocket League (indie developer Psyonix) and Rust (Facepunch Studios).

Read More
How to maximize AR, VR performance with advanced stereo rendering
How to maximize AR, VR performance with advanced stereo rendering

With Unity 2017.2, we released support for Stereo Instancing for XR devices running on DX11, meaning that developers will have access to even more performance optimizations for HTC Vive, Oculus Rift, and the brand new Windows Mixed Reality immersive headsets.

Read More
Making cool stuff with ScriptableObjects
Making cool stuff with ScriptableObjects

Say you want to change the maximum speed of all those enemies. This is how you do it with a ScriptableObject asset.

Read More
Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool
Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

As the release of Unity 2017.3 is drawing near, we'd like to show you two nifty features that you'd might like.

Read More
Dealing with Scale in AR
Dealing with Scale in AR

How to use "camera-tricks" to do the scaling in augmented reality

Read More
Experimenting with multiplayer ARCore and ARKit: jump in with sample code
Experimenting with multiplayer ARCore and ARKit: jump in with sample code

One of Unity's aims at Unite Austin 2017 was to provide an introduction to AR and show people what ARKit and ARCore can do.

Read More
NVIDIA Indie Spotlight Program shines on great games
NVIDIA Indie Spotlight Program shines on great games

NVIDIA's Indie Spotlight Program extends the level of support it offers to independent game developers to include not only technology but also marketing outlets.

Read More
Insomniac Games performance experts joined Unity as principal engineers
Insomniac Games performance experts joined Unity as principal engineers

Mike Acton and Andreas Fredriksson are joining Unity to help democratize data-oriented programming

Read More
Google's Resonance Audio: High-Fidelity Sound Across Mobile & Desktop
Google's Resonance Audio: High-Fidelity Sound Across Mobile & Desktop

Google's new Resonance Audio SDK for Unity lets you render hundreds of simultaneous 3D sound sources in the highest fidelity for your XR, 3D and 360 video projects on Android, iOS, Windows, MacOS, and Linux.

Read More
Rewired: Advanced input system for Unity
Rewired: Advanced input system for Unity

It is rare that Sergio Rosa calls a tool or piece of software a must-have, but Rewired is definitely a must-have tool. Here he explains why.

Read More
Video: 7 Errors to avoid for beginner game developers
Video: 7 Errors to avoid for beginner game developers

Game developer Andrey Novichkov, also known as Flatingo, shared this video Monday on his YouTube channel.

Read More
Fall filled with game development conferences
Fall filled with game development conferences

At least a half dozen game development conferences are taking place this fall in places as far flung as Los Angles and Ukraine.

Read More
Game Development Tools: SabreCSG
Game Development Tools: SabreCSG

SabreCSG is a powerful tool for Unity that allows you to quickly create your prototype levels, and even fully finished levels. It's the kind of tool you need in your arsenal.

Read More
Game Development Tips: Fast Level Design
Game Development Tips: Fast Level Design

When working on level design, it is a good idea to keep things simple and make sure you can test the levels quickly. I've seen people making the mistake of "constructing" the levels rather than "designing" them, because they start with the idea of making the levels look as good as possible, not minding about design and gameplay in general.

Read More
Powered by Bondware
News Publishing Software

The browser you are using is outdated!

You may not be getting all you can out of your browsing experience
and may be open to security risks!

Consider upgrading to the latest version of your browser or choose on below: