In recent versions of Unity, some incredible 2D tools have been added. Now that we've reached a critical mass of 2D features, it feels like a good time to look back over some of our most popular 2D content and put them all in one place in case you have missed anything.
Get trained on Object pooling, shader writing and particle splatting
Developing a video game for console or PC play comes with a unique set of challenges, but translating a traditional video game to VR introduces new complexities that Slightly Mad Studios' Stephen Viljoen understands.
In this video walkthrough, the team at Allegorithmic takes a look at texturing a character and exporting maps for use with the PBR shader in iClone 7.
Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, behind-the-scenes blog posts on lighting, Alembic support, clothing simulation, Timeline, shaders, real-time rendering and more.
Barbara Din learned the hard way to avoid these speedbumps to creativity.
Cheetah Mobile Guide Outlines Steps to Make a Slow Computer Run Like New Again
Say you want to change the maximum speed of all those enemies. This is how you do it with a ScriptableObject asset.
Through much research of different art styles and historical data they recreated a statue with the aid of ZBrush.
Humans are hardwired to process visual content, but adding great visuals to a video is just half the battle. A truly engaging video often includes music, as well.
Coming from an Adobe background, getting around Moho wasn't easy for Tammy Coron in the beginning. After using the program for awhile, she figured out how to do things and how to improve her work and workflow.
It's time to record your video, and you want to make sure it looks good (and doesn't take all day to finish). Whether it's for training, tutorials, demos, or presentations, here are seven mistakes to avoid when you record your computer screen.
Human Skeleton file, free for you to download and use as reference
Video file size can be tricky and the concept of reducing video file size has many technical variables associated with it.
Gnomon Workshop has a new tutorial series available to get you started with ZBrush 4R8!
If you are looking to pick up ZBrush or hone your skills, Pixologic offers Brush 4R8, six classes features six different ways to use ZBrush.
With so many multiple components to deal with, it is important that the developer has keen information about the essential software development techniques.
Often times to get a more professional sound you may need to record audio separately from your video. This means that you'll need to learn how to sync audio and video sources in your video editing process.
Caleb Ward, outstanding After Effects instructor, shares his method of creating an eclipse with corona effect.
There are many mistakes to be made along the way and there is no better way to learn than to just DO.
Level optimization is a very important element in game development. Unfortunately, I've seen it's also of the most ignored subjects, especially when it comes to independent developers.
M.D. McCallum helps sort out how to solve YouTube channel issues like "No Reply" and "Failed to Post". His solutions can help you save time and trouble managing your YouTube channel.
When artists think of compositing images, many times we think of 2D compositing which involves layering static images in Photoshop to create believable scenes.
Every now and then, as we are building a new feature, we decide that it's just too good to keep to ourselves and we show it to you early - before it is ready to ship to customers. So today we're giving you a peek at Content-Aware Crop, a feature the Photoshop team is currently working on for you.
I decided to write about Autodesk's game development engine, Stingray.
When working on level design, it is a good idea to keep things simple and make sure you can test the levels quickly. I've seen people making the mistake of "constructing" the levels rather than "designing" them, because they start with the idea of making the levels look as good as possible, not minding about design and gameplay in general.
I think most know by now that I've been into game development for a few years. Being a game developer in Latin America means you need to be very creative when it comes to overcoming obstacles and challenges, as you're miles away from the "big industry." Luckily, there's always the internet, and most of the time you can find help and answers online.
Renderosity Magazine will feature "Tips and Tutorials" periodically. These will usually be short pieces both written and in video form to give artists a helping hand with new and current digital applications. Our first tutorial is from Renderosity writer M.D. McCallum.
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