Simple Export to Project Felix Enhances 3D Material Workflow for Artists and Graphic Designers; Five Additional Tools and Updates Now Available
Our one full day at Siggraph 2017 was filled with meetings and software demos. Here is a brief overview of the day along with comments on the various technologies that are changing the way we think about computer graphics.
Allegorithmic has released a significant summer update to it's wonderful texture painting program - Substance Painter 2017.2
Along with a new feature that brings in-app access to Substance Source, Substance Painter 2017.1 adds 300 new customizable alphas and patterns, as well as new and improved filters, new fonts and more.
Substance Painter 2.5 brings long-awaited opacity control, introduces new options to the scripting API, and adds color management as part of our ongoing push to respond to the needs of VFX and animation studios.
Substance Painter 2.1, 3D Texturing Tool Now Compatible with Linux; UDIM Workflow Management for High-Res Assets
Allegorithmic releases Substance Painter 2.0, an update that turns the popular texturing tool into a mini-pipeline. Now game artists can paint, render and share their creations without ever having to leave their viewport.
Substance Painter is a powerful 'what you see is what you get' 3d painting tool that offers a workflow familiar to anyone who's used 2d or 3d painting applications before. For game development, Substance Painter (combined with Substance Designer) can be a great addition to your toolset.
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