This is the twenty-second entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. Houdini is a sophisticated application that is widely used in the production of visual effects for Hollywood films such as Big Hero 6, Mad Max: Fury Road and many others.
In my 20th journal of the Learning Houdini series, I go through Jose Sanchez's Introduction to Procedural Modeling Tutorial 02, a much simpler series of tutorials that the one I've been working on. It's a fun 4-part series that I actually understand and enjoy!
Rohan Dalvi is an master of Houdini, the procedural 3D application from Side Effects Software. In this short tutorial video, Mr. Dalvi helps us understand what a procedural-based workflow is and what its advantages are over other 3D workflows.
Continuing on from the previous Learning Houdini journal, I start the first chapter of the Rohan Dalvi tutorial: Procedural Vehicle Modeling in Houdini.
This the fourteenth entry of my Learning Houdini Journal. In this entry, I finish the tutorial course by learning how to turn the shattered window into a collection of dynamic objects. Then I apply this to the car crashing through the window.
Journal 13 in my ongoing account of learning Sidefx's Houdini, a procedural 3D application which is highly regarded in the VFX industry, but is often seen as being difficult to learn. I'm looking to test that idea with a year-long learning journal.
In the 11th of my Learning Houdini posts, I discuss how bounce, friction and velocity are essential factors to adjust in creating a believable dynamic animation inside of Houdini 15.
The 10th entry in my Learning Houdini journal. In this entry, I stop briefly and spend time learning (and re-learning) more about the Dynamics system in Houdini 15.
In this the ninth entry in my Learning Houdini Journal, I start learning the process of animation in Houdini 15.
Journal entry number 08 in my year-long coverage of the process of learning Houdini 15, a powerful, procedural-based 3D application. This entry covers the process of learning more about shaders, creating a new shader from scratch and the rendering process inside of Houdini.
Continuing column on learning the procedural 3D application Houdini. This is the seventh journal entry which covers learning Materials and Shaders.
My continuing year-long journal on learning the procedural 3D application Houdini, created by Side Effects Software. In this journal entry, I go over my progress in modeling and my discovery of parameter expressions.
Fifth entry in my continuing journal on the process of learning the application Houdini 15, a procedural-based 3D creation tool. In this entry, I discuss my process in learning basic modeling with nodes and direct manipulation of an imported object.
The fourth entry in Ricky's continuing Learning Houdini journal. In this entry, Ricky realizes he needs to develop a daily habit in his self-directed learning program
The third entry in Ricky's Learning Houdini journal. In this entry, he talks about his first steps in learning the Houdini interface and the training program he's decided to use.
The second entry in Ricky's Learning Houdini journal. In this entry, he talks about some of his research and the versions of Houdini that are available.
Ricky (gToon) will spend a year learning the procedural-based 3D application, Houdini. His "Learning Houdini" journal will follow his progress with a unique 3D application created and developed by Side Effects Software.
Houdini 15, the popular procedural-based 3D application, has just been released and is available for purchase or demo.
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