Texas A&M University held it's 3rd annual Chillenium Game Jam recently. A weekend of game-making with students from 12 universities across the country came to create games quickly and to make friends.
This is the twenty-third entry of a year-long journal on learning the 3D application, Houdini, created by Side Effects Software. In this journal I cover the final lessons of the gametutors.com bookshelf tutorial and discuss some of the news about future improvements and additions to the Houdini application.
Learning Houdini is an on-going journal of my experience learning the parametric 3D application, Houdini, created by Side Effects Software. In this Journal 21, I note the newest version of Houdini 15.5 and discuss a new set of modeling tutorials I'm starting on from gametutors.com
Side Effects, creator and developer of the procedural 3D application, Houdini, has announced that their Indie version of Houdini will support 3rd party renderers in the next release (Houdini 15.5).
Finally, I get over the hump of Rohan Dalvi's Procedural Vehicle Modeling tutorial chapter 2 (Bus Front Details). My own slow learning is the problem. But, I've stuck with it and have completed the chapter.
SideFX is pleased to announce that Houdini Engine Indie is now available for free (previously $99). Independent game devs and CG artists can now freely load Houdini Digital Assets built using Houdini's procedural node-based workflow into apps such as Unity, UE4, Maya and Cinema4D.
Journal 17 in my year-long project of learning Side Effects software's Houdini. In this entry, I'm frustrated with repeated mistakes in creating the details for the front of the bus I'm working on.
As part of our continuing coverage of the procedural 3D application Houdini, we interviewed Bill Self, the PR and Marketing person at Side Effects Software, makers of Houdini.
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