Continuing on from the previous Learning Houdini journal, I start the first chapter of the Rohan Dalvi tutorial: Procedural Vehicle Modeling in Houdini.
This the fourteenth entry of my Learning Houdini Journal. In this entry, I finish the tutorial course by learning how to turn the shattered window into a collection of dynamic objects. Then I apply this to the car crashing through the window.
In the 11th of my Learning Houdini posts, I discuss how bounce, friction and velocity are essential factors to adjust in creating a believable dynamic animation inside of Houdini 15.
The 10th entry in my Learning Houdini journal. In this entry, I stop briefly and spend time learning (and re-learning) more about the Dynamics system in Houdini 15.
In this the ninth entry in my Learning Houdini Journal, I start learning the process of animation in Houdini 15.
Journal entry number 08 in my year-long coverage of the process of learning Houdini 15, a powerful, procedural-based 3D application. This entry covers the process of learning more about shaders, creating a new shader from scratch and the rendering process inside of Houdini.
Continuing column on learning the procedural 3D application Houdini. This is the seventh journal entry which covers learning Materials and Shaders.
Fifth entry in my continuing journal on the process of learning the application Houdini 15, a procedural-based 3D creation tool. In this entry, I discuss my process in learning basic modeling with nodes and direct manipulation of an imported object.
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