Game development is a craft that requires a combination of different disciplines. One of such disciplines is level design, a topic far more complicated than it sounds. Luckily, people like Sjoerd De Jong take the time to teach about it.
A thorough resource for gaining a deeper working relationship with CorelDRAW software.
The Big Book of Contemporary Illustration is a wonderful book that I consistently turn to for inspiration. It is bursting with illustrations from hundreds of artists, showcasing many unique styles.
Carolyn Eckert's book, Your Idea Starts Here, is a great way to get your creative juices flowing. The book is smart, funny and inventive. Read Ricky's review and check out the publisher for more info
An exhaustive history of the Ray Gun toy over a span of half a decade with extensive illustrations and photos.
Informative and inspirational, Fluid Frames is a wonderful and unique book covering stop motion animation techniques with the fluid materials of sand, paint, and clay
The Beginner's Guide to Sketching is a well-rounded guide to learning the basics, on up to completing more advanced projects, with a generous dose of excellent tips from professional artists along the way.
For the digital artist, here are two educational and inspirational books in a stellar series you will want gracing your bookshelf.
I've recently been perusing a wonderful book from 3DTotal Publishing, titled Anatomy for 3D Artists. This book is a fantastic reference, specifically geared to the digital artist with very thorough coverage of creating the human form in 3D.
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