Expanded Feature Set Brings Full Power of Substance Engine to 3ds Max Users; Live Beta Demos at Autodesk University
New Substance Designer Contest Asks Artists to Replicate Materials from Mattershots Instagram Inspiration Channel; Thousands in Prizes from NVIDIA, X-Rite, HP and ArtStation
Material Authoring Software Adds 16 New Features and Improvements; First Chance to Author in AxF Format
Simple Export to Project Felix Enhances 3D Material Workflow for Artists and Graphic Designers; Five Additional Tools and Updates Now Available
Here is some of Tuesday's news that may have slipped through the floodgates.
Allegorithmic has released a significant summer update to it's wonderful texture painting program - Substance Painter 2017.2
Flood of First Time Users Propel Entries; 30 Winners from 16 Countries Received Prizes Courtesy of Co-Sponsors Artoyz, NVIDIA, Sketchfab and Wacom.
150 New Textile Options for Clothing, Sportswear, and Home Furnishings; Fully Scanned 3D Materials Allow for Complex Customization with Photorealistic Results.
The Digital Material Authoring Package Expands Into a Comprehensive Texture, Scans and MDL Processing Tool for Game Development, Animation/VFX and Design Visualization.
Digital Material Authoring Software Introduces New Tools and Filters for Photogrammetric Workflows.
Material Definition Language (MDL) Authoring Now Possible; Linux Support Increases Compatibility with VFX Pipelines
Our reporter, Ricky Grove, is attending the 2016 Siggraph conference in Anaheim, CA., and is reporting daily on his discoveries and experiences. This entry covers Tuesday, July 26 at Siggraph
3D Texturing Tool Now Compatible with Linux; UDIM Workflow Management for High-Res Assets.
Two Days of Masterclasses, an Evening Keynote and a Day of Free Conference Sessions to be Held at Gnomon School of Visual Effects, Games and Animation.
Substance Painter 2.1, 3D Texturing Tool Now Compatible with Linux; UDIM Workflow Management for High-Res Assets
Free Update Brings Leading 3D Material Creator to Professional VFX Artists; Fast Exportation to the Unity Game Engine.
Allegorithmic just released an update to their Substance Painter 3d texture painting application. With new and improved tools, it can easily become the weapon of choice for game developers who want to bring their textures to the next level.
Allegorithmic releases Substance Painter 2.0, an update that turns the popular texturing tool into a mini-pipeline. Now game artists can paint, render and share their creations without ever having to leave their viewport.
From Allegorithmic Case Study: "Substance Designer is the game industry's favorite texture creation tool and with Designworks enhancements including physically based rendering, Material Definition Language and a library of verified materials,Substance now offers high- end materials and visualizations for the design and manufacturing industries."
You may not be getting all you can out of your browsing experience
and may be open to security risks!
Consider upgrading to the latest version of your browser or choose on below: