HP'S new 3D camera earns CES Best of Innovation Award

Staff Writer By: Michael Nisbet, ZBrush Blog


HP'S new 3D camera earns CES Best of Innovation Award | HP, 3D camera, CES 2018, ZBrush,

This month, HP unveiled their latest innovation: the Z 3D Camera at CES in Las Vegas. The groundbreaking new device aimed at simplifying 3D scanning earned HP the Best of Innovation Awards at this year's show after showcasing the ease of taking 3D and 2D creative workflows to new heights with the camera's small footprint, affordable price and impressive results.



ZBrush users will be happy to know that the Z 3D will allow them to accurately scan physical objects in a quick, intuitive way making creating a base mesh from scratch easier and quicker than ever in order to keep you sculpting with less cleanup and less fuss.

Watch the video below and read more about the Z 3D on HP's website to learn more!

From HP:

HP Z 3D Camera empowers visual and physical design experiences for digital creatives with HP hardware and software innovations to create realistic 3D digital images from real objects by bringing the Sprout by HP experience to the PC.

Specific details include:

· Reinvents creative workflows: Designed for CG artists, 3D designers, game developers and digital fine artists, the HP Z 3D Camera extends the Sprout Pro G2 experience to an accessory that easily attaches to a computer display17 and connects via USB to capture and digitize 3D objects, 2D documents and live video.

· More human experiences: Allows for richer, more immediate remote live sharing by bringing into view the desk, hands, etc. to complement screen sharing, text and the webcam.

· Unique design minimizes desktop space for real-time capture and visualization: It creates life-like digital images by rotating an object with the user's hands or positioning under the camera. With tracking and scanning software that is easy to download, it constructs the 3D model in real time. Workflows are enhanced by scanning objects with computer-graphics-friendly resolutions that maintain separate texture maps for physical-based rendering (PBR) and AR, VR and mixed reality content creation.