How will virtual reality affect the home cinema experience?
Staff Writer By: Anders Ferguson
Virtual reality has been one of the big buzzwords of 2016 with the likes of Oculus Rift and the soon-to-be-released PlayStation VR offering gamers the chance to enjoy an unprecedented amount of realism.
But it's not just first-person shooters and online slots games that are going to feel the benefit of the virtual reality experience, as there have been a few notable indications of how our home cinemas are going to get a whole lot more immersive too.
Already there have been VR headsets released like the Avegant Glyph that promise to transform the home cinema experience by using virtual reality in a way that's ideal for movie viewing. Rather than encasing the entirety of the user's vision in a virtual world, this device places the screen in the middle of the user's view so that they are still aware of their surroundings.
This could handily bypass the need to invest in a massively wide cinema screen by offering the same aspect, but one that simply be worn and customized according to the desired user experience.
And similarly it allows the user to watch a movie without necessarily being completely cut off from their surrounding environment which means that two people can sit next to each other and watch completely separate movies without feeling either distracted or disconnected.
Of course, the virtual reality home cinema experience would offer many more practical uses with some VR cinema headsets being able to be hooked up to a handheld device so that even a mobile game could be enjoyed with a greater amount of intensity.
So whether you want to see what Overwatch feels like as a VR game, or want to find out whether Lucky Nugget Casino's slots games work really well as a game in the virtual domain, it's apparent the virtual reality home cinemas are going to offer a much more interactive facility than their 20th century counterparts.
But it's when movies themselves are starting to realize how their content could take advantage of virtual reality that things get really interesting. Just this month Oculus released a virtual reality film called Henry that shows that virtual reality is capable of aiding basic storytelling without necessarily overpowering the viewer with special effects.
And with even a Jesus VR movie managing to appease the critics whilst showing is that nothing is sacred when it comes to virtual reality, it shows that it's not just online slots that are feeling the benefit of the VR revolution.