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Getting Ready for the GPU Technology Conference (GTC)


One of the key difference between the upcoming GTC (GPU Technology Conference) in San Jose, CA., from other industry conferences, is that it's essentially focused on one specific area of technology: graphics processing. NAB and even the GDC are all a mix of entertainment industry and VFX technology, often with a emphasis on sales. Because of this difference, attending the GTC (this is my second year), is unique in that you constantly find yourself caught up with people and their ideas about graphics technology.

There's an openness and willingness to share at the GTC that inspires people, all kinds of people, to share their ideas and experiences about technology and it's impact on their lives. And by technology, I mean specifically, graphics processing technology. The average person knows about how graphics cards affect the look at playability of their video games, but fewer know about graphics technology that impacts the oil industry or autonomous cars or artificial intelligence. Which, in the long term, will have a greater impact on their lives.

This is what NVIDIA's GTC conference is all about: the current state of graphics technology (especially as developed by NVIDIA), the huge impact this technology is having in world society and culture and what the future holds for advanced graphics and human business, entertainment and health. There will be labs, hangouts, posters, panels, keynotes, tutorials, talks, presentations, dinners and a lot more, all focused on one thing: creative GPU technology and it's impact on human beings.


I'll be attending the NVIDIA GTC next week (March 4-7) in San Jose, CA., as a journalist. From the materials I've been reading, the focus this year is on autonomous cars, artificial intelligence/deep learning and, of course, Virtual Reality (VR). Last year I learned a lot about deep learning (something that isn't covered as much in the popular media) and autonomous cars. I hope to dive deep into VR by attending panels, classes, lectures, keynote addresses and the "Virtual Village", which is a specific area at the GTC where you can demo dozens of VR technologies.

I hope to report daily via Renderosity Magazine and share photos and perhaps videos as well. Keep an eye on the Renderosity Magazine front page, the Renderosity FB page and our Twitter feed for updates.

Lastly, I'd like to thank NVIDIA for inviting me to this fascinating conference. I'm very excited about it and am looking forward to having my mind blown.

For more information about the GPU Technology Conference, follow the link to the conference website. You can also catch some of the events live via the NVIDIA's GTC On-Demand page.

Also, check out this video sneak-peek of VR at the 2016 GTC via NVIDIA's YouTube Channel.

VR at the GTC 2016: A Sneak Peek

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graphics processing, Graphics Technology Conference, GTC
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