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CTO of Maxon, Harold Schneider, on Foundations for the Future of Cinema 4D

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I have had the privilege of leading our incredibly talented group of creative developers for the last two decades. We've been fortunate to have a consistent, loyal and dedicated team. All but one of our original core developers are still working on Cinema 4D. Few software companies can assert this kind of stability. So I'm honored to give you a peek into the great work our development team has and will be doing.

Cinema 4D has enjoyed great success, and it's exciting to see how you, our customers, are using our software to create visual effects, futuristic user interfaces in movies like Avengers, Spectre and Mockingjay, countless motion graphics across television and the web, for architectural and scientific visualization, gaming, designing new consumer products, and so much more. It's your artistic vision and passion that drive us to create a Cinema 4D that's robust, easy to use, feature-rich and modern.

Keeping any software package modern is indeed a struggle, especially in the fast evolving, cutting-edge arena of 3D. Cinema 4D was introduced over 20 years ago and is still one of the top 3D packages on the market today. That wouldn't be the case if we hadn't been constantly updating and enhancing Cinema 4D.

The core architecture our developers put in place 16 years ago with Cinema 4D R6 has served us incredibly well and we are working to ensure Cinema 4D's long-term future. What you don't know is that work has already been underway for a few years, with those same core developers joined by many others to build a strong new foundation for Cinema 4D's future. We've been gradually incorporating these efforts for several releases, and here are some of the results:

A rich foundation of groundbreaking fundamental technologies have been created, including a highly-efficient threading system for massive data-parallelism and new optimized data structures, to name just a few. We are using the latest state of the art algorithms, compilers, tools and technologies to build the foundation that will drive Cinema 4D's progress and innovation for the next decade.

Everything is based on a highly modular architecture that allows us to combine the current Cinema 4D with the new core. This in fact took place in Release 16 and means that you are in part already experiencing the future of Cinema 4D today!

Our development team is adopting these advanced capabilities into the products we are creating today. While new developments are based on the new core, existing functionality continues to work seamlessly and will become even more powerful once it's transitioned natively to the new architecture.

We've progressed deliberately - and yes, quietly. We wanted our team to have space to carefully consider the best path for the future, to avoid pitfalls and to keep Cinema 4D moving forward throughout the process.

Transitioning Cinema 4D fully to the new core will still take several more releases. Lots of existing code will need to be tweaked and tested, both internally and by our third-party development partners.

With this ongoing effort, we have still been able to refresh aspects of Cinema 4D and to deliver outstanding new features. To maintain these efforts, we've hired quite a number of new programmers in the last two years and we are actively recruiting. Last year, we opened an office in Canada specifically for recruiting and hosting the excellent 3D development talent in Montreal.

Above all, we will maintain the essence of Cinema 4D and further improve its workflow, ease of use, legendary stability, and provide you with great tools to achieve your artistic goals.


Harald Schneider

CTO and Managing Partner

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Cinema 4D, Herald Schneider, Maxon
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