Coding in Unity for the Absolute Beginner

Staff Writer By: Unity Games


In this session we will introduce coding in C# to the absolute beginner. This class is for someone who wants to get started, but doesn't know where to begin. We will discuss the very basics of coding, including variables, functions and classes and how to use them. We will also discuss using the most common of Unity's built in functions and when to use them and when to write our own. When this session is finished, we will be able to start the introductory project Roll-a-ball, and then onto more advanced projects like "Space Shooter" and "Nightmares".

Tutor - Adam Buckner



Unity 3D's Live-Training Archive:

https://unity3d.com/learn/live-training/archive