Hi everyone, I finished this quick tutorial about dynamic trees in blender with Fracture modifier Built. This is kind of an advanced tutorial since i don't explain everything but just how to use and mix this different technics. This is a new way to add breakable stuff to your scenes, I am using hair dynamics only to add details to the basic simulation. This way we save a lot of baking time and render time because every twigs and leaf are instanced.
i want to thanks Dennis from the Fracture modifier built Team ! thanks a lot man ! FM is amazing and pretty fast. You can find the built Here : http://df-vfx.de/fracturemodifier/ Tissue add-on : http://www.co-de-it.com/wordpress/cod... Hope this will help you.
If you know a better technic to deal with this kind of stuff, please share it with the community :)
Albin Music by : https://soundcloud.com/freehiphopbeat...