Artist finds 3D modeling through fiction
Staff Writer By: SchelleFire
Irish designer RedzStudio hasn't spent her whole life creating assets for 3D figures. Before she picked up her digital brush, RedzStudio worked as a medical geneticist and even she tried her hand at fiction.
It was actually her writing that led her to modeling.
After leaving medicine to be a stay-at-home mom, Redz found a creative outlet writing fiction.
"Unable to find book covers that fit my vision of the stories, I began designing my own covers and found I had a talent for it, with demand from other writers for my work. That's what led me into 3D art," she said.
RedzStudio took some time to shed light on what inspires her and how a being geneticist influences her work.
How long have you been designing and why did you start?
RedzStudio: I'm a latecomer to 3D creation. Ten years ago, I left behind a busy medical career so I could raise my kids. With more time to indulge my creative leanings, I started writing, and self-published six books. Unable to find book covers that fit my vision of the stories, I began designing my own covers and found I had a talent for it, with demand from other writers for my work. That's what led me into 3D art. Unlike stock images, 3D artistry offers the ability to realise anything your imagination can dream up, with absolutely no limitations. How amazing is that?
Tell me more about the books you wrote.
RedzStudio: The books are fiction -- paranormal romance with a twist of Irish mythology -- featuring shape shifting hunks. They're pretty raunchy.
What's your favorite software to create with?
RedzStudio: I use a number of different softwares. It's not unusual that I'd have four or five open at any one time whilst on a project, but if I had to choose a favourite, it would have to be Blender, because it's a great all-rounder, and it's free.
What inspires your creations?
RedzStudio: You know that old phrase "necessity is the mother of invention?" That's definitely what inspires me. Initially, I had no intention of becoming a vendor, but then I discovered particular gaps in the market. I began creating for my own needs, and soon realised others were looking for the same sort of things - more ethnic diversity in characters and more realistic hair products suited to the newer physically-based render engines.
Renderosity members often contact me asking for a particular product, and where possible I'm always keen to provide something a little innovative.
What is your favorite thing to design?
RedzStudio: I think my niche is probably in morphing hair products. The creative process involved in making them can be very frustrating at times, but ultimately they are a lot of fun to do.
What is something people would be surprised to know about you?
RedzStudio: Maybe not a surprise to some, but I don't consider myself an artist at all. I can't draw to save my life. My PhD is in medical genetics. So little did I imagine I'd be genetically engineering 3D humans made out of polygons!
I do have a strong grounding in human anatomy though, thanks to my medical training. I think that's why I enjoy making characters. Plus, I think a scientific mind is a good thing when it comes to 3D creation. After all, behind every beautiful, artistic render is that complex framework of technology.
What fascinates you most about medical genetics?
RedzStudio: As for genetics, well, we're all born hard-wired a certain way. We are predestined towards particular traits and illnesses because they are written into our genetic code. What fascinates me is that for many diseases, the environment we grow up in and lifestyle choices we make can radically alter that destiny. That and clones. I could really do with cloning myself a few times. There are never enough hours in the day.