Jayanam compared polygonal modeling with Blender and ZBrush because he wanted to know if this is possible using ZBrush.
"ZBrush uses a different approach for per poly modeling: You have a number of actions for polygons, edges and points and certain targets and modifiers you can choose from so you don't need to select particular parts of the mesh. So let's discuss what you think is a better or more convenient solution,"Jayanam said.
Jayanam is an indie game developer, 2D and 3D artist and software development engineer with about 15 years experience. He creates tutorials and how-to game development videos for the tools and programming languages like Blender, ZBrush, 3D-Coat, Unity-3D, Unreal Engine (UE4), iClone, Photoshop and Krita - C++, C# or Python.
Follow him at plus.google.com/+JayAnAm, twitter.com/jayanamgames, facebook.com/jayanamgames, or patreon.com/jayanam.