Allegorithmic made a lot of noise at SIGGRAPH when they brought NVIDIA's Iray renderer into Substance Painter, now they are doing the same for Substance Designer. With SD 5.3, artists can now build rich, detailed textures and render in the same application.
All you have to do is look at the beauty shots of the car above to see the shift. Whole new ballgame.
- One-click switch between real-time and Iray rendering.
- Real-time post processing with Yebis.
- Complex real life materials: anisotropic, multi-tone car paint, sub-surface scattering, etc.
- True emissive materials.
- Ability to render at unlimited resolution.