FLIP Fluids is a powerful liquid simulation add-on that gives you the ability to create high-quality fluid effects all within Blender. Created by Ryan Guy and Dennis Fassbaender.
The core fluid engine, a FLIP-based fluid solver, has been under development for over three years with over a year of development focused on tightly integrating the simulator into Blender as an addon. We are excited to announce that the FLIP Fluids simulator is now ready to enter a beta testing phase!
HIGH PERFORMANCE: The core fluid engine, written in C++, is designed for running high-performance computations and massive physics calculations efficiently. Multithreaded and able to leverage the power of your GPU, this simulator is optimized for speed.
WHITEWATER EFFECTS: Create awesome large-scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water.
VISCOSITY SOLVER: Use the high-quality viscosity solver to accurately simulate thin silky-smooth liquids, thick fluids that buckle and coil, or anything in between.
BUILT-IN MESH GENERATION: The built-in particle mesher generates highly detailed meshes so that your fluid surface is render-ready immediately after simulation. This mesh generator is memory efficient and able to produce meshes containing millions of triangles without requiring massive amounts of RAM.
FRACTURE MODIFIER SUPPORT: Create interesting destruction simulations by using the FLIP Fluids addon with the Blender Fracture Modifier branch. The fluid engine is optimized to support fractured objects that may contain hundreds to thousands of individual pieces.
EXCELLENT USER EXPERIENCE: The addon interface was designed with a focus on functionality and usability to create a comfortable workflow. View simulation progress, meshes, and statistics in real-time. Pause and resume simulation baking- even after a Blender crash. Create and manage your own preset settings. Quickly apply materials from the fluid material library.
Want to become a participant in the FLIP Fluids Beta? Here's how to apply:
Beta testers will require a GitHub account, access to a computer running a Windows operating system, and an installation of Blender 2.79 (64-bit). Support for other operating systems will be added at a later date.
To request a beta invite, simply send an email to email@example.com with 'FLIP Fluids Beta Application' as the subject line and include the following information:
RAM Size (GB)
Feel free to include any comments, questions, concerns, or just tell us about yourself! Only a limited number of testing slots are available. The first wave of beta invites will be delivered through email on February 13th. If you do not receive an invite for the first wave, don't worry, there's still a chance that you will receive an invite at a later date.