Conductor Cloud Rendering Platform Launches at SIGGRAPH 2017
Conductor Technologies Monday announced the general availability release of its Conductor cloud rendering platform.
Highly scalable and secure, Conductor can cut rendering costs up to half by allowing studios to only pay for render resources as needed. Fine-tuned through an extensive beta development cycle, Conductor has already enabled productions to scale to more than 36K simultaneous cores and render more than 30 million core hours for major studio feature films including "Deadpool," "Star Trek Beyond," "Transformers: The Last Knight," "Pirates of the Caribbean: Dead Men Tell No Tales" and "The Walk," among others.
The first enterprise-grade rendering service of its kind, Conductor is able to offload regular workloads and burst renders in whatever configuration works best for a particular pipeline or project. It has been used to render complex visuals for studios including Vrtul, Riot Games, Atomic Fiction and Magnopus. To ensure maximum data security, Conductor adheres to MPAA guidelines and receives routine third-party audits and verification through ISE.
Conductor can be deployed studio-wide very quickly while providing instant progress and budget snapshots through easily accessible data analytics. Conductor is built as a cloud-agnostic platform, initially backed by Google Cloud Platform. Support for Microsoft Azure, with its cutting-edge GPU offerings, is in private preview and will be released to the public later this year.
Conductor currently supports Autodesk Maya and Arnold, Foundry's NUKE, Cara VR, KATANA and Ocula, Chaos Group's V-Ray, Golaem, Ephere's Ornatrix, and Miarmy. New partnerships with Isotropix for Clarisse and Pixar for Renderman are being announced at SIGGRAPH, with support for additional software and plug-ins planned.
To sign up for Conductor or for more information on features and pricing, check out http://www.conductortech.com/. To see Conductor in action, stop by the Microsoft Azure booth #923 at SIGGRAPH and look for the Conductor station. Live demos will be ongoing during exhibition hours.
OptiTrack Delivers Missing Links for Arcade VR at SIGGRAPH 2017
Continuing its commitment to making motion tracking for immersive VR experiences as plug-and-play as possible, OptiTrack is showcasing two key advancements in their wide-area VR tracking at SIGGRAPH 2017. These advancements mark a massive leap forward in both the quality of the experiences and also the usability for single and multi-site deployments of out-of-home VR.
Full-Body Motion Tracking - Designed to deliver accurately moving avatars for each of the participants in a multiplayer VR game, the latest release from OptiTrack delivers a low latency, real-time stream of every player's position, orientation and skeletal pose in the entire playing area. Now participants will see other players through their VR HMDs, significantly enhancing multi-user experiences. OptiTrack Active 'pucks' are attached to the hands and feet of each participant, delivering real time animation for each player present in the experience. The pucks are small (3.75" x 3.75") and lightweight (3 ounces), powered by a rechargeable battery and are designed for the rigors of VR Arcades.
Self-Calibrating Tracking Systems - Significantly reducing the day to day operational complexity, as well as the staffing expertise required to run even the largest VR arcades, OptiTrack's continuous calibration removes the need for the "wand wave" that has been a daily component of motion capture and tracking systems for over 30 years. No calibration maintenance is required following initial installation, and there is no longer a deterioration of the calibration over time. It simply produces the very best accuracy that OptiTrack is well known for 100% of the time.
"Full-body motion tracking and self calibrating OptiTrack systems have been at the very top of the list for all of our VR arcade customers," said Brian Nilles, OptiTrack's CSO. "The lack of a full-body tracking solution has been a glaring problem for consumers, who with today's VR experiences often see no avatar at all, or at best, a crude animation of others' activity in the play area. This market needed a high quality human tracking solution - with very little additional hardware on each participant, which makes OptiTrack Active the world's first all-in-one tracking solution for out-of-home VR."
"The introduction of self calibrating OptiTrack systems is a huge benefit for all of our customers, but is vitally important to location-based VR because it dramatically reduces the time and steps to prepare the experience each day, and of course, can now be operated by arcade staff rather than experienced technicians."
To see OptiTrack's latest in VR advancements in action, stop by SIGGRAPH booth 731 August 1-3 at the Los Angeles Convention Center.
More information on OptiTrack tracking technology