At $60US I initially resisted reviewing this title because that is a lot of money for an old game converted to VR. I wondered how many would spend that amount. Would it be worth it considering the time that has passed since Fallout 4 was originally released in flat screen version (November 2015)?
While that may not be long in human years... in the game world that is almost akin to decades have passed. Dogs have it easy. Most game developers would love a good seven-year run on one title, but I digress as I finally took the plunge and downloaded the VR version.
Was it worth it?
Well... I did something I have never done before. I spent most of the weekend out of my studio playing Fallout 4 VR in the holodeck that used to be our living room.
I played the game so long that my body reminded me that playing in VR, moving around, tinkering, exploring, was a totally different experience not to mention being in the middle of the awesome graphics.
The physicality of it was the only thing that stopped me from near nonstop play. Anyone else in the house was quickly forgotten while I treaded the ground between settlements and quests. Fought off molerats, rabid dogs and huge mutants. Built beds, armor and weapons. All of this required physical acts while standing... not using a controller whilst comfortably slumped into a padded chair.
And yes... up close and personal in the dark those big mutants can make you rethink your strategy more than once. This was one of the few games I was startled in. Hard to keep up with everything that goes on in that 360-degree environment.
Remember... in VR you are not looking at a flat screen... you are standing in the midst of it all.
Now back to those awesome graphics. Nighttime... that is the best time to be in Fallout land. The campfires and other lighting really add an ambiance to the night. Just spotting the warm glow of a campfire on a rainy night perks up the spirit because Fallout land is a desolate place.
Diamond City. What can I say about this jewel other than wow... just freakin' wow. While playing the original release I imagined what it would be like to walk those catwalks and platforms thrown together within the walls of Fenway Park which the residents referred to simply as "the Wall".
It is an amazing city. A hodgepodge of anything and everything that could become a domicile for survivors. Old RV trailers, containers and thrown together metal homes lined the catwalks and ladders within the multi-level city.
Diamond City did not disappoint. It was everything I imagined and more. As I write this there is a huge smile on my face thinking about standing outside an upper level of Diamond City surveying its sprawl of homes and businesses.
I strolled into Diamond City Radio and had a brief conversation with the self-doubting DJ that runs the place. My radio was tuned to Diamond City most of the time since finding the signal, so I just had to look him up when I hit town.
Talking to NPCs is a real treat in this VR version. There is a scale control for your character where you can match the size of your surroundings including the NPCs. This allows face to face conversation with the NPCs which just adds more to the entire VR immersion.
I have since learned of hidden places in Fallout I never visited so that is my next quest. Forget the real gameplay for awhile and explore the apocalyptic but rich VR world of Fallout. This is something I have wanted to do since the original Fallout was released.
Think I'll pack a lunch this time... molerat just doesn't sound that enticing anymore.
M.D. McCallum, aka WarLord is an international award winning commercial graphics artist, 3D animator, published author, project director and webmaster with a freelance career that spans over 20 years. M.D. is currently working on VR projects and characters. You can learn more about MD at his website.