Wave releases White Shark
Wave Engine White Shark 2.4 was released this week. This new version adds features like OpenVR and Noesis GUI integration, 9 patch support and much more.
To read more about the release, look here.
The most exciting prospect of White Shark 2.4 is how it adapted the OpenVR API to its engine, allowing the developers to create Virtual Reality applications for multiple hardware vendors such as HTC Vive and Oculus Rift. This is an important step forward in our VR field.
You can learn more in this article. Other additions are:
• Creating mesh entities More
• Noesis GUI integration
• Ninepatch support More
• Multiprocess asset exporting
• Async/await and GameActions improvements
• IsEditor property available
• Primitive components
Until now, when you wanted to create primitives from the editor, you had to select the primitives from the Model selector. However, sometimes you want more control over that primitives. For example, I want to change the size of a sphere without changing the entity's Transform3D scale or adjusting the tessellation to your needs.
And, as we added the Mesh components in this Wave Engine version, we decided to add several primitive as components. They inherit from the Mesh component, so they can use the MeshRenderer component and MaterialComponent.
• Battery level support
• Vibration API
• Vuforia 6.2.10 support
• New Forward Material
• Xamarin Forms template launchers
• PreRender and PostRender events
• Geometry Shader support
Another Oodle patch released
RAD Game Tools released a 2.5.5 patch for Oodle, according to a post on GameDev.net. The patch includes fixes for the Kraken and Mermaid encoders and compliments an earlier update that included support for Windows UWP.
According to the RAD Game Tools website, Oodle is a library of data compression tools specifically designed for games. Make your game smaller to download, make your levels load faster, and compress your network packets for better player experience and to save money on bandwidth
Mainframe releases Bool 1.0
Mainframe released a live boolean plug-in for Autodesk Maya, according to the company.
Power up your modeling workflow and extend Autodesk Maya's boolean operations with Mainframe's Bool.
•Interactively adjust multiple boolean operations.
•Intuitive drag and drop UI.
•Fast C++ integration.
One cool read
Here at RendoMag, we read many articles daily to keep abreast of CG art and technology.
Today I ran across a story on virtualreality-news.net about Neurable, "the first brain-computer interface that allows VR users to use their thoughts as a controller in virtual environments."
According to the article, the prototype connects to the back of a HTC Vive headset and can read user's brain signals to allow the user to manipulate their virtual environment.
It could also lead to real-life applications like controlling prosthetic limbs and virtual keyboards.
Read more about it here.