Epic released on Tuesday a new compositing tool inside Unreal Engine 4.17 that enables users to composite real world images or video footage with CG imagery in real time.
Called Composure, it allows results to be seen in the viewport with no waiting to see how things will look once rendered like with traditional film tools.
Using the Composure plugin, the project includes AR functionality such as different compositing modes according to streamed input textures; primitive compositing mode (lit rendering, hidden shadow caster and receiver); lens distortion; chromatic aberration; and many other features. Pipeline assets can simply be imported into your project to be customized to your needs.
This example places special focus on how to structure Blueprint assets to have easy-to-maintain interactivity with the compositing pipeline of your scene.
Silo 2.5 released
NeverCenter released version 2.5 of Silo.
Silo is a focused and lightning-fast standalone 3D modeler with a deep modeling and UV mapping toolset for making game assets, movie characters, and objects for 3D printing.
Silo 2.5 works hand-in-hand with industry standards like Maya, Blender, and ZBrush, and game engines like Unity and Unreal.