Similar to the last releases, this release will break most existing files in a way so that they don't work anymore in this release. This is necessary to not slow down future development (keeping old stuff working always means that some new features would not be possible). There might be some files that still work in this release but you should not expect that.
Updating files to work in this version is easy in some cases but very difficult in others. In general I suggest to either use the old version for old files or rebuild the node trees from scratch.
It is also possible to change existing files in a way that they automatically load the correct version of AN when loaded. This might also be useful when you want to render animations that use AN on a renderfarm, basically you can put the .blend file and the addon into a .zip file and upload it to the renderfarm (Note: this is only possible when the renderfarm allows you to execute python scripts, sometimes you first have to ask for permission). For more information contact me (email@example.com).
Every node is documented in this manual now. We now start to improve the documentation of individual nodes step by step. Every help is welcome, mainly to make it more useful for artists.
Changes in Detail
How to Install?
- Uninstall any old version of Animation Nodes. Having it installed multiple times for the same version causes conflicts.
- Downloaded a recent build for your operating system. If no build suits you, then you might want to compile it yourself (see developers guide) or contact a developer.
- Open Blender (preferably the newest version)
- Go to the User Preferences in the Addon tab.
- Click Install from File and choose the file you downloaded.
- Activate the add-on and you are done.
You can now find the Animation-Nodes editor in the node editor.
There are a many ways to support the development of Animation Nodes.
- Create video/text/... tutorials. Feel free to contact me so that we can make your tutorials better together.
- Help with the official documentation. For example you can provide better descriptions for existing nodes or create images/gifs that show use cases for some nodes. Just send your results to me, I can insert it into the manual if you don't want to do all the git-stuff.
- Help me financially. This will become more and more important for me personally as I have to pay my bills and AN development takes a lot of time. Also this allows me to pay for the Blender Conference and other Blender related things. Below you will find two ways to donate.
- Share, share, share. Every day I search for new things people created with Animation Nodes. Everything I find motivates me to work on AN even more. Also it might attract new people to start using Animation Nodes.
- Get involved in the development. If you already have some programming experience with python I'd love to help you get started in developing new nodes and other features for Animation Nodes.