Allegorithmic Launches Substance Source

Staff Writer By: Allegorithmic Press Release

Allegorithmic Launches Substance Source | Substance Source, Allegorithmic, PBL

VENICE, CA - November 2, 2016 - Today, Allegorithmic releases Substance Source, a new online material library that offers 3D artists a massive amount of high-quality physically based materials. Instead of starting from scratch, artists can build off pre-made content, using or customizing materials to meet any creative vision.

To access Substance Source, users can go to the Substance Source section of the Allegorithmic website. In time, users will be able to access Substance Source from within Substance suite tools and download content directly to their shelves.

Substance Software Updates

The recent release of Substance Painter 2.4 has brought custom shelves to 3D artists, a long awaited request. Personalized panels can now be created at will, giving artists more flexibility with their workspace. Shelf search has also been improved; adding tools for tags and presets to help increase efficiency on 3D projects.


Substance Source is now available to Substance Live users at no extra charge. Substance Live pricing for Indie, Pro, and Studio users can be found on the website.

About Allegorithmic

Allegorithmic is the industry leader in 3D texturing technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft and Gensler Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.