Allegorithmic Launches First "Substance Days" Event
Staff Writer By: Allegorithmic Press Release
VENICE, CA. - June 16, 2016 - Today, Allegorithmic announces Substance Days, a new event for the Substance community. During the three-day event (July 21-23), artists can take part in masterclasses offered by some of the gaming industry's top talent, attend the Allegorithmic keynote presentation, and participate in free conference sessions.
Led by artists from Naughty Dog, Treyarch, Sony Santa Monica and Certain Affinity, each half-day class has been capped at 15 people, offering a unique and intimate experience for the students. There are currently 12 options to choose from, and classes run from July 21-22.
Keynote and Substance Art Expo Opening
Allegorithmic CEO, Sebastien Deguy will deliver an hour-long talk on July 22 on the past, present and future of Allegorithmic and Substance. The presentation, which will be livestreamed, will also announce the winners of the recently launched Road Trip 2116 vehicle design contest.
Free Conference Day
Saturday, July 23 kicks off a free day of conference presentations covering diverse topics including the latest versions of Substance Designer and Substance Painter, tips and tricks presented by industry leaders, character texturing for film, a recent material design project for Hyundai, and more.
Registration and Pricing
Allegorithmic is the industry leader in 3D texturing technologies. More than 50,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include Activision, Electronic Arts, Gensler, Naughty Dog, and Ubisoft. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.