8 Weeks with Blender: Low Poly
This is the first chapter of a series of posts about my experience working with the open-source application, Blender. I'll spend at least 30 minutes every day over a period of 8 weeks working directly with Blender and I'll post my discoveries, links and ideas at least once a week.
Game creators have been using low-poly modeling for years because fewer polygons mean easier modeling and faster rendering both in the 3D app and the game engine. Now, low poly has become an aesthetic all its own. The look is a cross between paper models and 2D cartoons but with a unique style all its own.
Hannah Shaffer at sessions.edu has a nice article on the low poly design aesthetic: https://www.sessions.edu/notes-on-design/whats-the-deal-with-low-poly-art/
Low Poly Tutorials
Grant Abbitt's tutorial on creating a low-poly person is perfect for creating a simple character model. There are literally dozens more, so feel free to do your own research to find an instructor who clicks with you. Once you learn the technique, you can expand to work on your own unique characters including animals!
My Low Poly Landscape
Karan Shah's Envanto tuts tutorial: Secrets to Creating Low Poly Illustrations in Blender is an excellent method for learning how to use Blender for low-poly. Great illustrations, clear instructions and a simple workflow.
Here is my final result:
It will need work on rendering and lighting, but that will come later. There are tons of possibilities for low-poly both in scene creation, portraits and even animation. I think the look is just right for a short horror animation. Perhaps I'll do one myself!
Current version of Blender is 2.78C. You can download it for FREE here: https://www.blender.org/download/
8 weeks with Blender low poly