5 Great Blender Scenes
Staff Writer By: Ricky Grove (gToon)
Saturday, August 19, 2017 11:02 am
click on image above for larger version
Gas Station by Ryusani
Scene created using textures and street materials from Poliigon: https://www.poliigon.com/search/recent/narrow/list/streets
Software used: Blender/Cycles, Substance Painter, Photoshop.
Render time: 6h30m in 4k resolution with 1200 samples.
My Website http://designstudio.blackchilla.pl/
Our Facebook https://www.facebook.com/DesignStudioBC?fref=ts
Trouble at the Playground - dangerous good:) by Blazo
Created using HDRI, microdisplacement (thx poliigon for texture, filmic blender addon, and PBR materials.
At first it was modeling excersize, then realistic plastic material test (sufrace imperfection testing) and final result was good, so im posting it
It tells story of an unhappy lego man, that underestimate the dangerous goods, like in this case - matches
Lion by Tomket7
Modelled with blender, textured (and a little bit sculpted) with mudbox, rendered with cycles and some color correction with PS.
My portfolio: http://tamastorok.daportfolio.com
My website: http://tamastorok.comoj.com
Shoreline by Adam Nordgren
I finished this boat a few months ago and felt like it needed an environment to be placed in so i created this over the weekend.
The foliage is mostly megascans.com, some exceptions are Grass Essentials by Blenderguru
I used the super awesome addon "The Grove" to create the trees, highly recommended.
Vert count of the entire scene is just over a million
Almost all materials are created with the new Principled BSDF shader in Cycles, the fog is a large cylinder with volymetric shading with some added half transparent planes.
Textures from poliigon.com
Sugar Hit! by rafaelmoco
My name is Rafael Moco, and I would like to share this great experience I had with Blender. I work in a studio called Lightfarm Brasil, which creates images for advertising, animations, games and more.
I've always liked Blender, and I wanted to get the chance to work on an image from start to finish, just using their tools. In this image I made the bomb and the candy, and the textures were made in the Substance Painter. The render was done using Cycles. It was an incredible experience, and we will certainly use Blender on our new projects here in the studio.
The name of the project is called Sugar Hit, where a pin-up rides on a bomb about to explode with sugar! The original idea was conceived by Rafael Vallaperde and Helena Lopes, and all post-production work was done by Ramon Saroldi. Check out our page for more details about the project!
You can discover more Blender art at Blenderartists.org and you can download Blender 2.79 at the Blender.org website.