Seumas McNally Grand Prize:
Honorable Mentions: 1979 Revolution: Black Friday (iNK Stories); Orwell (Osmotic Studios); Imbroglio (Michael Brough); Virginia (Variable State); Duskers (Misfits Attic); Oiκοςpiel, Book I (David Kanaga)
Honorable Mentions: Memoir En Code: Reissue (Alex Camilleri); Far from Noise (George Batchelor); Ladykiller in a Bind (Love Conquers All Games); Witchball (S.L.Clark); Project Perfect Citizen (Bad Cop Studios); Wheels of Aurelia (Santa Ragione); Quadrilateral Cowboy (Blendo Games)
Excellence in Visual Art:
Flame and the Flood
Honorable Mentions: Inks (State of Play); Night in the Woods (Infinite Fall); Mu Cartographer (Titouan Millet); Future Unfolding (Spaces of Play); Sundered (Thunder Lotus Games); Un Pas Fragile (PAF team)
Excellence in Audio:
Honorable Mentions: 1979 Revolution: Black Friday (iNK Stories); Kingdom: New Lands (Noio); Dropsy (Tendershoot, A Jolly Corpse); Diaries of a Spaceport Janitor (Sundae Month); Sentris (Timbre Interactive); TumbleSeed (TumbleSeed Team)
Excellence in Design:
Honorable Mentions: She Remembered Caterpillars (jumpsuit entertainment); Elsinore (Golden Glitch Studios); Inside (Playdead); Antihero (Tim Conkling); Replica (Somi); Space Pirate Trainer (I-Illusions)
Excellence in Narrative:
1979: Revolution Black Friday
Honorable Mentions: A Normal Lost Phone (Accidental Queens); The Lion's Song (Mi'pu'mi Games); Far from Noise (George Batchelor); Inside (Playdead); Stardew Valley (ConcernedApe); Burly Men at Sea (Brain&Brain); Sorcery! 4 (inkle / Steve Jackson)
Best Student Game:
About the IGF
UBM (producer of Gamasutra.com and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
We wanted to create a similar event to Sundance for independent game developers - and that's just what we've succeeded in doing with the Independent Games Festival, which has awarded hundreds of thousands of dollars in cash prizes (and brought major exposure and a much higher profile) to a multitude of indie and student game developers who have entered. There are three main elements to the Festival itself:
Located on the show floor at the Game Developers Conference, and open to any members of the public or game professionals who have bought an Expo Pass to the show or above, the IGF Pavilion showcases every single finalist for that year's Festival in playable form. Members of the development team for each IGF finalist are on hand to discuss and demonstrate the title and talk to top game publishers and distributors attending the show. The 2017 IGF Pavilion will open March 1, 2017 and run through March 3, 2017.
The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the best in indie gaming, with thousands watching the awards presentation before the Game Developers Choice Awards are presented. The 2016 IGF Awards, including custom interstitials from Mega64 and Hey Ash Whatcha Playin'?, are available for online viewing. The Festival Awards will take place March 1, 2017.
The Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, guerrilla marketing concepts, and student indie game discussions. The tenth annual IGF is planned for February 27, 2017 through February 28, 2017.