Unity reveals future at GDC 2018 with Next Level Rendering, Machine Learning and performance improvements
NVIDIA highlights come to five new games
12 Weeks with Unity
Substance Painter UI gets refreshed with help from users
Terry Posters: Fantastic Digital Poster Archive Edit
Drawspace.com Wants the World to Learn to Draw

Gamers will enjoy the new Tomb Raider

Mar 21, 2018 at 10:17 am by Ash Michelle

If you’re an avid player of the Tomb Raider games, you will truly appreciate Tomb Riader (2018) more so than the average moviegoer who has never picked up the game. Man.... Read More

DirectX brings raytracing to game development

Mar 21, 2018 at 09:47 am by Press Release

Rendering accurate reflections in real-time is difficult. There are many challenges and limitations when using the existing methods. For the past few months, FutureMark.... Read More

Lenovo honored by iF Design Awards

Mar 20, 2018 at 04:00 pm by schellefire

Lenovo has been recognized with design awards from iF DESIGN AWARDS, the iF has been recognizing great design for 65 years, accoridng to a press release. Each year,.... Read More

Practice makes perfect: How to refine your skills as an animation student

Mar 20, 2018 at 03:00 pm by -gToon

You learn so much at university, but how do you ensure you’re putting all that knowledge into practice? Bader Badruddin, 'Lead Sensei' at AnimDojo, discusses how to brid.... Read More

Adventures of an Indie Game Creator: Part 8, the end is near

Mar 20, 2018 at 02:00 pm by nemirc

This journey is almost at an end. For the past weeks I’ve continued refining the game content, changing some things and also experimenting with some non-traditional poin.... Read More

Code Quest succeeds in creating Blender 2.8

Mar 20, 2018 at 01:00 pm by Press Release

A software project is a living thing, and every few years it needs to take a leap. A leap for survival, for innovation, to respond and adapt to new trends and technologies, to.... Read More

Unity reveals future at GDC 2018 with Next Level Rendering, Machine Learning and performance improvements

Mar 20, 2018 at 11:27 am by Press Release

Brett Bibby, VP of Engineering, brought a glimpse of the Unity 2018 roadmap to Game Developers Conference 2018. It’s shaping up to be an incredible year for Unity creat.... Read More

Maxon announces speaker lineup for NAB Show booth

Mar 20, 2018 at 11:05 am by -gToon

LAS VEGAS, NAB 2018 – Booth SL #5627 – MAXON, the industry-leading developer of professional 3D modeling, painting, animation and rendering solu.... Read More

Solo game developer achieves dream with 'Guts and Glory'

Mar 20, 2018 at 10:00 am by Press Release

Jedediah “HakJak” Steen is a solo game developer, striving to live a life-long dream of making games for a living. He started HakJak Productions part-time in 2015.... Read More

What’s the Difference Between Ray Tracing and Rasterization?

Mar 20, 2018 at 10:00 am by Press Release

You’ve seen this movie before. Literally. There may not be many people outside of computer graphics who know what ray tracing is, but there aren’t many people on.... Read More

Unity and Magic Leap partner to deliver technical preview

Mar 19, 2018 at 05:00 pm by Press Release

The Technical Preview is meant for anyone looking to get a glimpse at this exciting new platform and explore developing in spatial computing, digital content that seamlessly i.... Read More

Showcase in-game photos, win prizes from NVIDIA

Mar 19, 2018 at 03:00 pm by Press Release

Highlighting the best of an exciting new medium, we’re launching a digital art gallery — Shot with GeForce — for gamers to upload and share their f.... Read More

NVIDIA highlights come to five new games

Mar 19, 2018 at 01:34 pm by Press Release

“Screenshots or it didn’t happen.” If you’re a gamer, you’ve heard this challenge before. With NVIDIA Highlights (aka ShadowPlay Highl.... Read More

Chaos Group lines up Star Trek, games and animated TV for FMX 2018

Mar 19, 2018 at 10:40 am by Press Release

Chaos Group announced Monday, March 19 its V-Ray Day line-up for FMX 2018, its annual presentation series that brings exclusive production talks to show attendees. This year,.... Read More

12 Weeks with Unity

Mar 18, 2018 at 11:08 pm by -gToon

This is the first of a series of articles that cover my journey learning and exploring one of the most powerful indie game creation tools available - Unity. I'll be sharing my.... Read More

Glasswing by BellaDark

Mar 17, 2018 at 12:22 am by -gToon

Glasswing by BellaDark Daz3D is becoming increasingly popular with Renderosity artists. One of the reasons is its outstanding rendering capabilities. Glasswing by BellaD.... Read More

Attention Writers: Camp NaNoWriMo Starts April 1st!

Mar 16, 2018 at 12:00 pm by mhaase75

If you do any writing or creative storytelling, chances are you’ve heard of NaNoWriMo, or National Novel Writing Month. The annual event occurs every November, challengi.... Read More

The real world as your playground: Build real-world games with Google Maps APIs

Mar 16, 2018 at 04:30 am by -gToon

  The mobile gaming landscape is changing as more and more studios develop augmented reality games. In order to mix realities, developers first need to understand the.... Read More

Substance Painter UI gets refreshed with help from users

Mar 15, 2018 at 03:02 pm by schellefire

Allegorithmic released the first update of 2018 for Substance Painter on Thursday, March 15, bringing with it a stylish new user interface (UI) and a host of performance.... Read More

Low Poly Tree - How to model and animate in Cinema4D

Mar 15, 2018 at 12:50 pm by -gToon

In this CINEMA4D motion graphic tutorial, we are going to be taking a look at how to design a low poly tree in Cinema4D. In addition to designing and modeling a low poly t.... Read More